Six years in sound: dubbing conform and mastering for Netflix and Disney at Iyuno, television and film sets at TVP, and freelance documentaries and short films. Warsaw.
Looking for work in dubbing and audio post-production, and in game audio.
Mastering and final quality check of dubbed deliverables for Netflix, Disney and other broadcasters, to platform specs. Loudness and true peak to EBU R 128, ATSC A/85 and ITU-R BS.1770. Multilingual conform and sync in Pro Tools; dialogue cleaning in iZotope RX; tracing faults to their source.
Production sound for television and film: Teatr Telewizji, ENG and large multi-camera studio productions, including live broadcasts. Sound operator assistant (boom) on five television theatre productions. Selecting, preparing, maintaining and fault-finding recording, wireless and monitoring equipment.
Production sound and post on documentaries, short films and student films, promotional and corporate video; podcast post for Radio Newonce; sound for live events, conferences and streams. Own recording kit.
I've always been passionate about audio and music. Starting in childhood, I spent years playing instruments, composing, and editing and mixing in a digital environment. Then I went to film school, where I studied sound engineering and graduated with the highest possible grade.
Since then I've spent six years making sure sound is right before it reaches an audience: recording production sound at TVP's Television Production Centre, editing and mixing podcasts and commercials, and mastering dialogue for dubbing delivered to Netflix, Disney and other broadcasters at Iyuno. Since 2020 I've also recorded and posted documentaries and short films as a freelancer.
The part I like best is field recording. I take a recorder out and collect what a place actually sounds like: weather, rooms, machines, water, crowds. Most of it never ends up anywhere, but it teaches you how sound behaves, and it's where the sounds I use in my own work come from.
What I care about is the part nobody notices: the microphone in the right place, the room read correctly, a signal chain that holds when the schedule doesn't.
I also make music as vjesci, and I made all the sound for my own game, Wróżda, in Unity and Wwise. From October 2026 I'm studying Game Design at WSB Merito.



Looking for work in dubbing and audio post-production, and in game audio. Warsaw.